"Tanim Bala" app brings out worst airport fears

By: Jon Castillo | 4 years ago

It looks like Halloween hasn't quite ended. When we talk about horror settings, the usual things come to mind: haunted house, cabin in the woods, alone in the apartment, those kind of things. But airports? Not much is known

Life is Strange: Review

By: Mark Duque | 4 years ago

What would you do if you could change the past? Would you try to correct a mistake you made? Stop something from occurring? Do something differently? We've probably done a lot of things in our lives that we regret. Thing

Assassin's Creed Syndicate: Review

By: Jon Castillo | 4 years ago

I first ran into "Assassin's Creed Syndicate" earlier this year at E3. Truthfully, I had no intention of checking out this game, and was only pressured to when lines for "The Division," "Rainbow Six: Siege," and Ghost Recon

3 Frustrating Games from Orangenose Studio to Waste Time on

By: Stef Atega | 4 years ago

ESGS 2015 is a place where gamers and developers converge to showcase both gaming skills and games developed by Filipino indie developers. On site, we met the guys from Orangenose Studio and tried a few of their games. He

Hello, Neighbor! is like a classic mystery story with slasher elements

By: Jon Castillo | 4 years ago

"Intelligence. Nothing has caused the human race so much trouble as intelligence." - Stella, Rear Window (1954) In films such as "Disturbia" and its inspiration, Alfred Hitchcock's "Rear Window," which itself was based

Atrocities in Fallout Shelter

By: Jon Castillo | 4 years ago

If any form of media has taught us anything: It's when a town appears to be too happy, you can bet your ass everything dark and twisted is happening behind those smiling facades.  Fallout Shelter is a pit that tosses in bit

Dungeon Souls Review

By: Mark Duque | 4 years ago

Early access games have a reputation of being clunky and bug-filled. We accept those as hard truths of the industry especially for the indie scene with studios ranging from less than 20 people to just a mere person who d

Super Mario Maker: 32 Days Later

4 years ago

Thirty-two days. I've been playing "Super Mario Maker" for thirty-two days, at work, two-three hours a day, between lunches or after office hours. Every time my boss caught me playing it, he'd just raise an eyebr

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