Capcom just gave Keiji Inafune the middle finger with the announcement of Mega Man 11.
For the longest time, it seemed Capcom was stuck in a corner, with no idea what to do with its library of IPs. After two incredible fan-made games, Mega Maker and Mega Man 2.5D, Capcom now appears to know what they should be doing.
At first glance, Mega Man 11 looks like theMighty No. 9 we deserved. The technological leap we see in the short trailer is akin to the graphical improvements between Mega Man 6 and Mega Man X, or the first time we played Mega Man 7 on the SNES, and Mega Man 8 in the original PlayStation. Mega Man 11 looks incredible in 3D.
Apart from the trailer, no other details were revealed. So far, we've only seen Mega Man use a weapon where his buster turns into a large arm and throws blocks at enemies. This is likely a reference to the original Mega Man after you acquired Gutsman's power which allows you to lift blocks and throw them at enemies.
Early signs of Mega Man 11 were actually revealed earlier this year, when people discovered unused assets and designs in Mega Man Legacy Collection 2, as reported by Kotaku. At the time, it appeared to be materials which never made it to the final game (which we all know happens quite a lot in game development). Well, it turned out those unused designs were actually hints at a new game.
The first Mega Man game was released on December 17, 1987 on the Famicom and NES. Keiji Inafune designed, illustrated, and rendered most characters in the first game. For Mega Man himself, Inafune claimed to have done half the job, as his mentor already built the foundations of the character before Inafune took over and was inspired from Osamu Tezuka's Astro Boy manga.
Mega Man 11 will be released sometime in 2018, in time to celebrate the franchise's 30th anniversary. But let's not celebrate just yet. This is Capcom we're talking about, which means they can still mess this up. Fingers crossed: let's hope this is a good one.