Okay, okay, I know! Mighty No. 9 was a tragedy. But credits are due, and we must acknowledge whether we like to or not.
The Kickstarter campaign of Mighty No. 9 spearheaded by Mega Man's original designer, Keiji Inafune, has raised $3.8 million in funds with over 67,000 plus backers. It was a triumph in the gaming history for everyone who wants proper Mega Man games. Since, you know, Capcom has been releasing really crappy ones. Anyone remember X7 and X8?
Not even the full-throttle nostalgia of Mega Man 9 and Mega Man 10 with their 8-bit retro aesthetics could keep the series alive forever. It was just a downward spiral and Capcom seemed they were no longer interested in continuing the Mega Man games, like so much of their IPs.
The epic success of the Kickstarter campaign that the gaming community wants a good and solid Mega Man or Mega Man-ish game. It is just sad that Keiji Inafune's team didn't quite meet fans' expectations.
Now, in celebration of the 30th anniversary of the Blue Bomber, Capcom will be releasing Mega Man 11 and revealed some interesting back story about it.
At E3, Kazuhiro Tsuchiya, told gaming journalists that, in making Mega Man 11 they did a lot of research. They researched what the fans wanted, what non-fans want, those kind of stuff. But the keyword here is what the fans want and what do they want to see.
Unless Capcom has actually been harvesting personal data to keep track of everyone's interest to optimize sales, there really much else to look at. Except, maybe, from one of their former colleague who left the company cause they were all just a big bag of... anyway, point is, there's Mighty No. 9 to look at. Research to see what the fans want? What other faster way to do that than mine information from what fans said about Mighty No. 9. All the data Capcom could ever need is right there under their noses.
It should also be pointed out, like many times in the past that, Mega Man 11 looks a hell lot like what Mighty No. 9 is "supposed" to look like.
Above shows the concept art of Mighty No. 9.
Below on the other hand, is a screenshot from Mega Man 11.
Yes, they're different enough, but the touch of aesthetics is all there. Capcom took the Mighty No. 9 concept and just did things better - I'm talking about the final result. Concept-wise, Mighty No. 9 nailed it.
Other simpler examples I can think of right now is Mega Man being able to change forms when using different weapons. It's not so different from Mighty No. 9's Beck when he changes appearances while equipping other weapons.
Case in point: Capcom heard the outcry from the promising career of Mighty No. 9 and decided to profit from it themselves. I don't doubt Mega Man 11 is going to be an awesome game, cause I know it will be, and with the upcoming release of the Mega Man X Legacy Collection, things are looking pretty for the Blue Bomber's future.
So, I would credit, at least impartial, the development of Mega Man 11 to Keiji Inafune and his team of Mega Man veterans.
You can go ahead and pre-order Mega Man 11 now on Steam for P799. According to the Steam page, you get absolutely nothing from ordering early. Fantastic, Capcom! A fully unlocked gallery would had been nice. Actual game goes live on October 3.