Do you remember those stories your parents read to you as a kid?
For me, the best ones involve the heroes going to uncharted places. Deserted islands, abandoned houses, the girls' restroom... but the one setting that always fascinated me was outer space. With our planet's immediate vicinity spelling certain death, it amazes me that people even try to venture out in search of things that may or may not want to kill us.
The stories I didn't like on the other hand, were those that involved rhyme. While the author might think himself clever by using strange words to tell a story, they only confused me since I would have to ask my parents to pull out a dictionary. That, and the characters all felt like they paid a visit to Dr. Seuss.
This doesn't mean that I wouldn't give Milkmaid of the Milky Way
Created by Mattis Folkestad, an indie developer from Norway, and published by machineboy, this point-and-click adventure game gives the feeling of playing in a children's story book without the "book" part.
Told completely in rhyme, players take control of Ruth, a milkmaid living on a farm set in 1920s Norway. While milking the teats of friendly bovines serves its purpose and is a lucrative business, Ruth wonders if this is the path she is destined to take.
But who would have thought it? There is moo-re to life than just cows!
Possibly mistaken for one of her milk-producing pals, Ruth gets abducted by an alien spaceship and must find her way back home before her captors ready the probes. Along the way, she finds more about herself and sees that she is more out-of-this-world than your average milkmaid.
This isn't as violent a game as I'm making it sound; Milkmaid of the Milky Way features
hand-painted backgrounds and pixel art which is prevalent in a lot of indie
games nowadays. It also isn't that hard, as one of its main features is that it
focuses on the pacing of the game rather than getting you stuck on a puzzle
like some kind of moo-ron.
Milkmaid of the Milky Way was recently released on the PC, Mac, iPhone, and iPad last January 5. Though the game seems short from the get-go (Folkestad estimates around a 2-5 hour playthrough), the story that seeks to be told is a wonderful cause to check it out.