The Wii U version of Super Mario Maker was a smash hit. It's what's keeping some YouTubers with declining views alive. Counting the amount of creative geniuses is impossible; there are just so many brilliant course designers who create levels in ways that Nintendo has or will never imagine.
Of course, 90% of the courses
uploaded to Nintendo's channel are just pure shit, created by trolls with their
one-pixel jumps, invisible blocks, and enemy spams. If you're a casual Mario
player who wants to slog through the 100 Mario Challenge without skipping
levels, then you will find yourself with an absolute 0% success rate, as you
need to execute bloody skills such as "shell jumps" and other unheard of things
that have existed for decades in Mario games.
Now we have the game's 3DS version, a move that seems to be Nintendo's acknowledgement that the Wii U is long dead. After all, Super Mario Maker is the game that made people want a Wii U in the first place. The move to a handheld device is smart, since people will now be able to take their course-building skills virtually anywhere, anytime - be it on a roof of some dilapidated building or in the back of a bus.
The only problem with the Super Mario Maker on the 3DS is that you cannot share levels to anyone in the world. You can only build courses which can be shared locally, which is sad and something that no one does anymore. The magic behind Super Mario Maker is that it allowed course builders to have their levels played online by anyone, not just by their dads, moms, siblings, or friends.
To me, it seems that Super Mario Maker for the 3DS was designed to keep kids from tugging on
their mothers' skirts or to keep them from getting too impatient in a long
We can even go so far as to speculate that with online gaming on the rise, Nintendo is encouraging children to go out and meet new, non-creepy people with which they can build relationships as they watch their levels get played. It's a nice idea, but so many people won't look at it that way.
With the base game, you can get 100 courses which are randomly selected from the main server and get shuffled every now and then. You can also play Nintendo-made courses, which are a nice breather after all the bullshit some independent level designers will make you go through. You also get to unlock new things as you process through the Nintendo levels. But looking at it in a different light, these Nintendo-made levels and tools only serve as guidelines that show you the different, creative ways in how you can make your own stages.
If you're an adult who is looking for a great gift for a kid, grab the main Super Mario Maker for the Wii U instead. If the kid doesn't have a Wii U and just has a 3DS, then the game will serve its purpose to a certain extent.Â