Dear Android users,
Super Mario Run is fun. If it's been a while since you played a Mario game, then this mobile release is your opportunity to bring back the nostalgia and hammer the fond memories into infidels who have never played one before.
When it came out as a surprise
announcement during an Apple event a couple of months ago, I expected Super Mario Run to be an endless running
game, something akin to Temple Run.
But thankfully, it turns out that Nintendo had plans of their own in order to
distance themselves from other mobile games.
This is Nintendo's second foray into mobile gaming (the first of which was the Miitomo app and no, Pokemon Go doesn't count since it was developed by Niantic) and guess what? Super Mario Run feels less like a mobile app and more like a Mario game.
There are two modes in the game: Tour and Rally.
In Tour, you traverse multiple worlds. Going through plains, underground caverns, invading airships, and breaching castles, you blast your way through these levels all while dodging obstacles and fist-bumping question-marked blocks.
In Rally, you are pitted against
other Super Mario Run players. If this
is real-time or just ghost recordings, I'm not sure. You compete against your
opponent by collecting as many coins as possible, with the total tally
determining how many Toad fans you get if you win and how many you lose when
you.. well, lose. However, in order to play Rally, you will need tickets which
can be acquired by completing certain tasks, such as successfully collecting
all the red coins in a Tour level.
It's not a full-fledged Mario game per se, but it acts like one and is customized to fit the mobile experience. You tap on the screen and Mario jumps to avoid the various Goombas and turtles you come across. If you jump on an enemy though, you get extra coins as well as a jump boost to reach rarer red coins which are located high in the air.
There are other minor distractions in the game. You can build your own Mushroom Kingdom with the coins you collected. You can purchase certain mushroom houses and items depending on the amount of Toad fans you have. There are also several different colored Toads that add to the game's rather complex digital currency. It's nothing great but it is a fun distraction.
Again, this is a running game. I've seen Super Mario Maker levels that were inspired by such an idea that would have made for finer, more fun builds for the mobile app. But that does not deter how fun the game is, because Super Mario Run is a very fun game.
The only downside here is that you can only play the first three Tour levels for free before you are required to purchase the entire game for $9.99 (or P500). I felt like I was slapped left and right just because of that ridiculous price tag. So no, Nintendo, you cannot have my money.